Unfinished business

This commit is contained in:
Petar Kapriš 2022-12-20 15:03:24 +01:00 committed by Петар Каприш
parent 96fd7e4339
commit 53958e9b97
2 changed files with 113 additions and 2 deletions

View file

@ -22,8 +22,12 @@ public abstract class RayTracer implements ColorFunctionT {
@Override
public Color at(double t, Vector p) {
Ray ray = Ray.pd(Vec3.xyz(0, 0, -2.6), Vec3.zp(1.6, p));
Ray ray = Ray.pd(Vec3.xyz(0, 0, -15), Vec3.zp(1.6, p));
return sample(ray);
}
// @Override
// public Color at(double t, Vector p) {
// Ray ray = Ray.pd(Vec3.xyz(0, 20, -20), Vec3.xyz(0, -1, 1).add(Vec3.xyz(p.x(), p.y(), p.y())));
// return sample(ray);
// }
}

View file

@ -0,0 +1,107 @@
package xyz.marsavic.gfxlab.graphics3d.solids;
import xyz.marsavic.functions.interfaces.F1;
import xyz.marsavic.geometry.Vector;
import xyz.marsavic.gfxlab.Vec3;
import xyz.marsavic.gfxlab.graphics3d.Hit;
import xyz.marsavic.gfxlab.graphics3d.Material;
import xyz.marsavic.gfxlab.graphics3d.Ray;
import xyz.marsavic.gfxlab.graphics3d.Solid;
import xyz.marsavic.utils.Numeric;
public class Cylinder implements Solid {
private final Vec3 p;
private final double r;
private final Vec3 d; // directional vector, for a finite cylinder it also represents the height
private final F1<Material, Vector> mapMaterial;
// transient
private final double rSqr;
private final boolean finite;
private Cylinder(Vec3 p, double r, Vec3 d, F1<Material, Vector> mapMaterial, boolean finite) {
this.p = p;
this.r = r;
this.d = d;
rSqr = r * r;
this.mapMaterial = mapMaterial;
this.finite = finite;
}
public static Cylinder prdi(Vec3 p, double r, Vec3 d, F1<Material, Vector> mapMaterial) {
return new Cylinder(p, r, d, mapMaterial, false);
}
public static Cylinder prd(Vec3 p, double r, Vec3 d, F1<Material, Vector> mapMaterial) {
return new Cylinder(p, r, d, mapMaterial, true);
}
public static Cylinder crd(Vec3 c, double r, Vec3 d, F1<Material, Vector> mapMaterial) {
return new Cylinder(c.sub(d.div(2)), r, d, mapMaterial, true);
}
public Vec3 c() {
return p.add(d.div(2));
}
public Vec3 p() { return p; }
public double r() {
return r;
}
public Vec3 d() {
return d;
}
@Override
public Cylinder.HitCylinder firstHit(Ray ray, double afterTime) {
Vec3 e = c().sub(ray.p()); // Vector from the ray origin to the Cylinder start point
double dSqr = ray.d().lengthSquared();
double l = e.dot(ray.d()) / dSqr;
double mSqr = l * l - (e.lengthSquared() - rSqr) / dSqr;
if (mSqr > 0) {
double m = Math.sqrt(mSqr);
if (l - m > afterTime) return new Cylinder.HitCylinder(ray, l - m);
if (l + m > afterTime) return new Cylinder.HitCylinder(ray, l + m);
}
return null;
}
class HitCylinder extends Hit.RayT {
protected HitCylinder(Ray ray, double t) {
super(ray, t);
}
@Override
public Vec3 n() {
return ray().at(t()).sub(c());
}
@Override
public Material material() {
return Cylinder.this.mapMaterial.at(uv());
}
@Override
public Vector uv() {
Vec3 n = n();
return Vector.xy(
Numeric.atan2T(n.z(), n.x()),
-2 * Numeric.asinT(n.y() / r) + 0.5
);
}
@Override
public Vec3 n_() {
return n().div(r);
}
}
}