From bae05d4df55a39d95c3c23d00e5acca14f422e8f Mon Sep 17 00:00:00 2001 From: kappa Date: Sat, 7 Oct 2023 17:17:09 +0200 Subject: [PATCH] Re-add Parallelepiped with materials --- .../graphics3d/solids/Parallelepiped.java | 108 ++++++++++++++++++ 1 file changed, 108 insertions(+) create mode 100644 src/xyz/marsavic/gfxlab/graphics3d/solids/Parallelepiped.java diff --git a/src/xyz/marsavic/gfxlab/graphics3d/solids/Parallelepiped.java b/src/xyz/marsavic/gfxlab/graphics3d/solids/Parallelepiped.java new file mode 100644 index 0000000..f7473d7 --- /dev/null +++ b/src/xyz/marsavic/gfxlab/graphics3d/solids/Parallelepiped.java @@ -0,0 +1,108 @@ +package xyz.marsavic.gfxlab.graphics3d.solids; + +import xyz.marsavic.functions.interfaces.F1; +import xyz.marsavic.geometry.Vector; +import xyz.marsavic.gfxlab.Vec3; +import xyz.marsavic.gfxlab.graphics3d.Hit; +import xyz.marsavic.gfxlab.graphics3d.Material; +import xyz.marsavic.gfxlab.graphics3d.Ray; +import xyz.marsavic.gfxlab.graphics3d.Solid; + +public class Parallelepiped implements Solid { + + private final Vec3 p; // starting vertex + + private final Vec3[][][] vertices; + HalfSpace [] sides; + + private final Vec3 a, b, c; + + private Parallelepiped(Vec3 point, Vec3 aEdge, Vec3 bEdge, Vec3 cEdge, F1 mapMaterial) { + this.p = point; + this.a = aEdge; + this.b = bEdge; + this.c = cEdge; + + vertices = new Vec3[][][] + {{{p, p.add(c)}, {p.add(b), p.add(b).add(c)}}, + {{p.add(a), p.add(a).add(c)}, {p.add(a).add(b), p.add(a).add(b).add(c)}}}; + sides = new HalfSpace[6]; + sides[0] = HalfSpace.pef(p, b, a, mapMaterial); + sides[1] = HalfSpace.pef(p.add(c), a, b, mapMaterial); + sides[2] = HalfSpace.pef(p, a, c, mapMaterial); + sides[3] = HalfSpace.pef(p.add(b), c, a, mapMaterial); + sides[4] = HalfSpace.pef(p, c, b, mapMaterial); + sides[5] = HalfSpace.pef(p.add(a), b, c, mapMaterial); + } + + + public static Parallelepiped pabc(Vec3 p, Vec3 a, Vec3 b, Vec3 c, F1 mapMaterial) { + return new Parallelepiped(p, a, b, c, mapMaterial); + } + + public Vec3 p() { + return p; + } + + public Vec3 a() { + return a; + } + + public Vec3 b() { + return b; + } + + public Vec3 c() { + return c; + } + + public Vec3[][][] vertices() { + return vertices.clone(); + } + + private static boolean pointOnParallelogram(Vec3 p, Vec3 e, Vec3 f) { + // we solve p as a linear combination of a*e+b*f, then check if this combination is in + // 0<=a<=1 and 0<=b<=1 + double D = e.lengthSquared() * f.lengthSquared() - e.dot(f)*e.dot(f); + if (D == 0) + return false; + // System determinant + double Da = p.dot(e)*f.lengthSquared() - p.dot(f)*e.dot(f); + // a's determinant + double Db = e.lengthSquared()*p.dot(f) - e.dot(f)*p.dot(e); + double a = Da/D; + // a's determinant + double b = Db/D; + // b's determinant + return a >= 0 && a <= 1 && b >= 0 && b <= 1; + } + + + @Override + public Hit firstHit(Ray ray, double afterTime) { + Hit[] planeHits = new Hit[6]; + + for (int i = 0; i < 6; i++) { + planeHits[i] = sides[i].firstHit(ray, afterTime); + if (planeHits[i] == null) { + continue; + } + Vec3 rayPlaneIntersect = ray.at(planeHits[i].t()); + if (!pointOnParallelogram(rayPlaneIntersect.sub(sides[i].p()), sides[i].e(), sides[i].f())) { + planeHits[i] = null; + } + } + + double minT = Hit.t(null); // Positive infinity + int minI = 0; + for (int i = 0; i < 6; i++) { + if (Hit.t(planeHits[i]) < minT) { + minT = Hit.t(planeHits[i]); + minI = i; + } + } + + return planeHits[minI]; + } + +}