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5 commits

Author SHA1 Message Date
Petar Kapriš 53958e9b97 Unfinished business 2022-12-20 15:03:24 +01:00
Petar Kapriš 96fd7e4339 Create simple Obamaborea scene 2022-12-20 15:02:57 +01:00
Petar Kapriš 110e85827e Add diffuseImage Material 2022-12-20 14:57:38 +01:00
Petar Kapriš edf8d251ed Add extra Parallelepiped options 2022-12-20 14:56:10 +01:00
Petar Kapriš b3f073e2be Add shadows 2022-12-20 13:49:14 +01:00
9 changed files with 383 additions and 9 deletions

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resources/obomba.jpg Normal file

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@ -1,10 +1,26 @@
package xyz.marsavic.gfxlab.graphics3d; package xyz.marsavic.gfxlab.graphics3d;
import xyz.marsavic.geometry.Vector;
import xyz.marsavic.gfxlab.Color; import xyz.marsavic.gfxlab.Color;
import java.awt.image.BufferedImage;
public record Material( public record Material(
Color diffuse Color diffuse
) { ) {
public static Material diffuseImage(BufferedImage img, Vector uv) {
int x = (int) (uv.x()*img.getWidth()) % img.getWidth();
if (x < 0) {
x += img.getWidth(); // adding in case of negative modulo
}
int y = (int) (uv.y()*img.getWidth()) % img.getWidth();
if (y < 0) {
y += img.getHeight();
}
y = img.getHeight()-y-1; // inverting y, BufferedImage is encoded from top to bottom, and uv mapping is bottom to top
return new Material(Color.code(img.getRGB(x, y)));
}
public Material diffuse(Color diffuse) { return new Material(diffuse); } public Material diffuse(Color diffuse) { return new Material(diffuse); }
public static final Material BLACK = new Material(Color.BLACK); public static final Material BLACK = new Material(Color.BLACK);

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@ -22,8 +22,12 @@ public abstract class RayTracer implements ColorFunctionT {
@Override @Override
public Color at(double t, Vector p) { public Color at(double t, Vector p) {
Ray ray = Ray.pd(Vec3.xyz(0, 0, -2.6), Vec3.zp(1.6, p)); Ray ray = Ray.pd(Vec3.xyz(0, 0, -15), Vec3.zp(1.6, p));
return sample(ray); return sample(ray);
} }
// @Override
// public Color at(double t, Vector p) {
// Ray ray = Ray.pd(Vec3.xyz(0, 20, -20), Vec3.xyz(0, -1, 1).add(Vec3.xyz(p.x(), p.y(), p.y())));
// return sample(ray);
// }
} }

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@ -24,7 +24,12 @@ public class RayTracerSimple extends RayTracer {
Color lightDiffuse = Color.BLACK; // The sum of diffuse contributions from all the lights Color lightDiffuse = Color.BLACK; // The sum of diffuse contributions from all the lights
for (Light light : scene.lights()) { for (Light light : scene.lights()) {
Vec3 l = light.p().sub(p); // Vector from p to the light; Vec3 l = light.p().sub(p); // Vector from p to the light;
Ray lRay = new Ray(light.p(), l.inverse()); // Project a Ray from light source to object
Hit lHit = scene.solid().firstHit(lRay);
double epsilon = 0.000001;
if (lRay.at(Hit.t(lHit)).sub(p).lengthSquared() >= epsilon)
continue; // if it strikes an object before our point, a shadow is cast, no light is added
double lLSqr = l.lengthSquared(); // Distance from p to the light squared double lLSqr = l.lengthSquared(); // Distance from p to the light squared
double lL = Math.sqrt(lLSqr); // Distance from p to the light double lL = Math.sqrt(lLSqr); // Distance from p to the light
double cosLN = n_.dot(l) / lL; // Cosine of the angle between l and n_ double cosLN = n_.dot(l) / lL; // Cosine of the angle between l and n_

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@ -0,0 +1,101 @@
package xyz.marsavic.gfxlab.graphics3d.scene;
import xyz.marsavic.gfxlab.Color;
import xyz.marsavic.gfxlab.Vec3;
import xyz.marsavic.gfxlab.graphics3d.Light;
import xyz.marsavic.gfxlab.graphics3d.Material;
import xyz.marsavic.gfxlab.graphics3d.Scene;
import xyz.marsavic.gfxlab.graphics3d.Solid;
import xyz.marsavic.gfxlab.graphics3d.solids.Group;
import xyz.marsavic.gfxlab.graphics3d.solids.HalfSpace;
import xyz.marsavic.gfxlab.graphics3d.solids.Parallelepiped;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.stream.Collectors;
public class Obamaborea extends Scene.Base {
BufferedImage obomba;
{
try {
obomba = ImageIO.read(new File("resources/obomba.jpg"));
} catch (IOException e) {
System.err.println("Couldn't load Obomba, exiting");
System.exit(-1);
}
}
public Obamaborea(int width, int floors) {
double pillarHeight = 5;
double pillarSpace = 5;
Solid floor = HalfSpace.pn(Vec3.xyz(0, -1, 0), Vec3.xyz(0, 0.1, 0),
uv -> Material.diffuseImage(obomba, uv)
);
Parallelepiped[][][] pillars = new Parallelepiped[floors][width][width];
for (int i = 0; i < floors; i++) {
for (int j = 0; j < width; j++) {
for (int k = 0; k < width; k++) {
pillars[i][j][k] =
Parallelepiped.cxyz(
Vec3.xyz((k+0.5-width/2.0)*pillarSpace,
(i*1.5)*pillarHeight,
(j+0.5-width/2.0)*pillarSpace),
1, pillarHeight, 1,
uv -> Material.diffuseImage(obomba, uv));
}
}
}
List<Solid> objects = Arrays.stream(pillars).flatMap(Arrays::stream).flatMap(Arrays::stream)
.collect(Collectors.toList());
objects.add(floor);
solid = Group.of(objects);
// Light[][][] ls = new Light[floors+1][width+1][width+1];
//
// for (int i = 0; i < floors+1; i++) {
// for (int j = 0; j < width+1; j++) {
// for (int k = 0; k < width+1; k++) {
// ls[i][j][k] = Light.pc(Vec3.xyz(((double) k - width / 2.0) * pillarSpace,
// (i + 0.5) * pillarHeight,
// ((double) j - width / 2.0) * pillarSpace), Color.gray(10));
// }
// }
// }
// Light [] lsFlat = Arrays.stream(ls).flatMap(Arrays::stream).flatMap(Arrays::stream).collect(Collectors.toList()).toArray(new Light[0]);
Collections.addAll(lights, Light.pc(Vec3.xyz((-width/2.0) * pillarSpace,
0.5*pillarHeight,
(-width/2.0) * pillarSpace), Color.gray(30)),
Light.pc(Vec3.xyz((width/2.0) * pillarSpace,
0.5*pillarHeight,
(-width/2.0) * pillarSpace), Color.gray(30)),
Light.pc(Vec3.xyz((-width/2.0) * pillarSpace,
0.5*pillarHeight,
(width/2.0) * pillarSpace), Color.gray(30)),
Light.pc(Vec3.xyz((width/2.0) * pillarSpace,
0.5*pillarHeight,
(width/2.0) * pillarSpace), Color.gray(30)),
Light.pc(Vec3.xyz((-width/2.0) * pillarSpace,
(width+0.5)*pillarHeight,
(-width/2.0) * pillarSpace), Color.gray(30)),
Light.pc(Vec3.xyz((width/2.0) * pillarSpace,
(width+0.5)*pillarHeight,
(-width/2.0) * pillarSpace), Color.gray(30)),
Light.pc(Vec3.xyz((-width/2.0) * pillarSpace,
(width+0.5)*pillarHeight,
(width/2.0) * pillarSpace), Color.gray(30)),
Light.pc(Vec3.xyz((width/2.0) * pillarSpace,
(width+0.5)*pillarHeight,
(width/2.0) * pillarSpace), Color.gray(30))
);
}
}

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@ -9,21 +9,33 @@ import xyz.marsavic.gfxlab.graphics3d.solids.Ball;
import xyz.marsavic.gfxlab.graphics3d.solids.Group; import xyz.marsavic.gfxlab.graphics3d.solids.Group;
import xyz.marsavic.gfxlab.graphics3d.solids.HalfSpace; import xyz.marsavic.gfxlab.graphics3d.solids.HalfSpace;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.Collections; import java.util.Collections;
public class SceneTest1 extends Scene.Base{ public class SceneTest1 extends Scene.Base{
BufferedImage obomba;
{
try {
obomba = ImageIO.read(new File("resources/obomba.jpg"));
} catch (IOException e) {
System.err.println("Couldn't load Obomba, exiting");
System.exit(-1);
}
}
public SceneTest1() { public SceneTest1() {
solid = Group.of( solid = Group.of(
Ball.cr(Vec3.xyz(0, 0, 0), 1, Ball.cr(Vec3.xyz(0, 0, 0), 1,
uv -> new Material(Color.hsb(uv.x() * 6, 0.8, uv.y())) uv -> Material.diffuseImage(obomba, uv)
), ),
HalfSpace.pn(Vec3.xyz(0, -1, 0), Vec3.xyz(0, 1, 0), HalfSpace.pn(Vec3.xyz(0, -1, 0), Vec3.xyz(0, 1, 0),
uv -> new Material(Color.hsb(uv.x(), 0.8, 0.8)) uv -> Material.diffuseImage(obomba, uv)
) )
); );
Collections.addAll(lights, Collections.addAll(lights,
Light.pc(Vec3.xyz(-1, 1, -1), Color.hsb(0.0, 1.0, 0.6)), Light.pc(Vec3.xyz(-1, 1, -1), Color.hsb(0.0, 1.0, 0.6)),
Light.pc(Vec3.xyz( 2, 0, 0), Color.gray(0.6)), Light.pc(Vec3.xyz( 2, 0, 0), Color.gray(0.6)),

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@ -0,0 +1,107 @@
package xyz.marsavic.gfxlab.graphics3d.solids;
import xyz.marsavic.functions.interfaces.F1;
import xyz.marsavic.geometry.Vector;
import xyz.marsavic.gfxlab.Vec3;
import xyz.marsavic.gfxlab.graphics3d.Hit;
import xyz.marsavic.gfxlab.graphics3d.Material;
import xyz.marsavic.gfxlab.graphics3d.Ray;
import xyz.marsavic.gfxlab.graphics3d.Solid;
import xyz.marsavic.utils.Numeric;
public class Cylinder implements Solid {
private final Vec3 p;
private final double r;
private final Vec3 d; // directional vector, for a finite cylinder it also represents the height
private final F1<Material, Vector> mapMaterial;
// transient
private final double rSqr;
private final boolean finite;
private Cylinder(Vec3 p, double r, Vec3 d, F1<Material, Vector> mapMaterial, boolean finite) {
this.p = p;
this.r = r;
this.d = d;
rSqr = r * r;
this.mapMaterial = mapMaterial;
this.finite = finite;
}
public static Cylinder prdi(Vec3 p, double r, Vec3 d, F1<Material, Vector> mapMaterial) {
return new Cylinder(p, r, d, mapMaterial, false);
}
public static Cylinder prd(Vec3 p, double r, Vec3 d, F1<Material, Vector> mapMaterial) {
return new Cylinder(p, r, d, mapMaterial, true);
}
public static Cylinder crd(Vec3 c, double r, Vec3 d, F1<Material, Vector> mapMaterial) {
return new Cylinder(c.sub(d.div(2)), r, d, mapMaterial, true);
}
public Vec3 c() {
return p.add(d.div(2));
}
public Vec3 p() { return p; }
public double r() {
return r;
}
public Vec3 d() {
return d;
}
@Override
public Cylinder.HitCylinder firstHit(Ray ray, double afterTime) {
Vec3 e = c().sub(ray.p()); // Vector from the ray origin to the Cylinder start point
double dSqr = ray.d().lengthSquared();
double l = e.dot(ray.d()) / dSqr;
double mSqr = l * l - (e.lengthSquared() - rSqr) / dSqr;
if (mSqr > 0) {
double m = Math.sqrt(mSqr);
if (l - m > afterTime) return new Cylinder.HitCylinder(ray, l - m);
if (l + m > afterTime) return new Cylinder.HitCylinder(ray, l + m);
}
return null;
}
class HitCylinder extends Hit.RayT {
protected HitCylinder(Ray ray, double t) {
super(ray, t);
}
@Override
public Vec3 n() {
return ray().at(t()).sub(c());
}
@Override
public Material material() {
return Cylinder.this.mapMaterial.at(uv());
}
@Override
public Vector uv() {
Vec3 n = n();
return Vector.xy(
Numeric.atan2T(n.z(), n.x()),
-2 * Numeric.asinT(n.y() / r) + 0.5
);
}
@Override
public Vec3 n_() {
return n().div(r);
}
}
}

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@ -0,0 +1,129 @@
package xyz.marsavic.gfxlab.graphics3d.solids;
import xyz.marsavic.functions.interfaces.F1;
import xyz.marsavic.geometry.Vector;
import xyz.marsavic.gfxlab.Vec3;
import xyz.marsavic.gfxlab.graphics3d.Hit;
import xyz.marsavic.gfxlab.graphics3d.Material;
import xyz.marsavic.gfxlab.graphics3d.Ray;
import xyz.marsavic.gfxlab.graphics3d.Solid;
public class Parallelepiped implements Solid {
private final Vec3 p; // starting vertex
private final Vec3[][][] vertices;
HalfSpace [] sides;
private final F1<Material, Vector> mapMaterial;
private final Vec3 a, b, c;
private Parallelepiped(Vec3 point, Vec3 aEdge, Vec3 bEdge, Vec3 cEdge, F1<Material, Vector> mapMaterial) {
this.mapMaterial = mapMaterial;
this.p = point;
this.a = aEdge;
this.b = bEdge;
this.c = cEdge;
vertices = new Vec3[][][]
{{{p, p.add(c)}, {p.add(b), p.add(b).add(c)}},
{{p.add(a), p.add(a).add(c)}, {p.add(a).add(b), p.add(a).add(b).add(c)}}};
sides = new HalfSpace[6];
sides[0] = HalfSpace.pef(p, b, a, mapMaterial);
sides[1] = HalfSpace.pef(p.add(c), a, b, mapMaterial);
sides[2] = HalfSpace.pef(p, a, c, mapMaterial);
sides[3] = HalfSpace.pef(p.add(b), c, a, mapMaterial);
sides[4] = HalfSpace.pef(p, c, b, mapMaterial);
sides[5] = HalfSpace.pef(p.add(a), b, c, mapMaterial);
}
public static Parallelepiped pabc(Vec3 p, Vec3 a, Vec3 b, Vec3 c, F1<Material, Vector> mapMaterial) {
return new Parallelepiped(p, a, b, c, mapMaterial);
}
public static Parallelepiped cabc(Vec3 center, Vec3 a, Vec3 b, Vec3 c, F1<Material, Vector> mapMaterial) {
return new Parallelepiped(center.sub(a.div(2)).sub(b.div(2)).sub(c.div(2)),
a, b, c, mapMaterial);
}
public static Parallelepiped pxyz(Vec3 p, double x, double y, double z, F1<Material, Vector> mapMaterial) {
return new Parallelepiped(p,
Vec3.xyz(x, 0, 0), Vec3.xyz(0, y, 0), Vec3.xyz(0, 0, z),
mapMaterial);
}
public static Parallelepiped cxyz(Vec3 center, double x, double y, double z, F1<Material, Vector> mapMaterial) {
return new Parallelepiped(center.sub(Vec3.xyz(x/2, y/2, z/2)),
Vec3.xyz(x, 0, 0), Vec3.xyz(0, y, 0), Vec3.xyz(0, 0, z),
mapMaterial);
}
public Vec3 p() {
return p;
}
public Vec3 center() { return p.add(a.div(2)).add(b.div(2)).add(c.div(2)); }
public Vec3 a() {
return a;
}
public Vec3 b() {
return b;
}
public Vec3 c() {
return c;
}
public Vec3[][][] vertices() {
return vertices.clone();
}
private static boolean pointOnParallelogram(Vec3 p, Vec3 e, Vec3 f) {
// we solve p as a linear combination of a*e+b*f, then check if this combination is in
// 0<=a<=1 and 0<=b<=1
double D = e.lengthSquared() * f.lengthSquared() - e.dot(f)*e.dot(f);
if (D == 0)
return false;
// System determinant
double Da = p.dot(e)*f.lengthSquared() - p.dot(f)*e.dot(f);
// a's determinant
double Db = e.lengthSquared()*p.dot(f) - e.dot(f)*p.dot(e);
double a = Da/D;
// a's determinant
double b = Db/D;
// b's determinant
return a >= 0 && a <= 1 && b >= 0 && b <= 1;
}
@Override
public Hit firstHit(Ray ray, double afterTime) {
Hit[] planeHits = new Hit[6];
for (int i = 0; i < 6; i++) {
planeHits[i] = sides[i].firstHit(ray, afterTime);
if (planeHits[i] == null) {
continue;
}
Vec3 rayPlaneIntersect = ray.at(planeHits[i].t());
if (!pointOnParallelogram(rayPlaneIntersect.sub(sides[i].p()), sides[i].e(), sides[i].f())) {
planeHits[i] = null;
}
}
double minT = Hit.t(null); // Positive infinity
int minI = 0;
for (int i = 0; i < 6; i++) {
if (Hit.t(planeHits[i]) < minT) {
minT = Hit.t(planeHits[i]);
minI = i;
}
}
return planeHits[minI];
}
}

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@ -5,7 +5,7 @@ import xyz.marsavic.functions.interfaces.F1;
import xyz.marsavic.gfxlab.*; import xyz.marsavic.gfxlab.*;
import xyz.marsavic.gfxlab.elements.Output; import xyz.marsavic.gfxlab.elements.Output;
import xyz.marsavic.gfxlab.graphics3d.raytracers.RayTracerSimple; import xyz.marsavic.gfxlab.graphics3d.raytracers.RayTracerSimple;
import xyz.marsavic.gfxlab.graphics3d.scene.SceneTest1; import xyz.marsavic.gfxlab.graphics3d.scene.Obamaborea;
import xyz.marsavic.gfxlab.gui.UtilsGL; import xyz.marsavic.gfxlab.gui.UtilsGL;
import xyz.marsavic.gfxlab.tonemapping.ColorTransform; import xyz.marsavic.gfxlab.tonemapping.ColorTransform;
import xyz.marsavic.gfxlab.tonemapping.ToneMapping; import xyz.marsavic.gfxlab.tonemapping.ToneMapping;
@ -30,7 +30,7 @@ public class GfxLab {
e(Fs::transformedColorFunction, e(Fs::transformedColorFunction,
// e(Blobs::new, val(5), val(0.1), val(0.2)), // e(Blobs::new, val(5), val(0.1), val(0.2)),
e(RayTracerSimple::new, e(RayTracerSimple::new,
e(SceneTest1::new) e(Obamaborea::new, val(3), val(3))
), ),
e(TransformationsFromSize.toGeometric, eSize) e(TransformationsFromSize.toGeometric, eSize)
) )