/* package xyz.marsavic.gfxlab.graphics3d.scene; import xyz.marsavic.gfxlab.Color; import xyz.marsavic.gfxlab.Vec3; import xyz.marsavic.gfxlab.graphics3d.Light; import xyz.marsavic.gfxlab.graphics3d.Material; import xyz.marsavic.gfxlab.graphics3d.Scene; import xyz.marsavic.gfxlab.graphics3d.solids.Ball; import xyz.marsavic.gfxlab.graphics3d.solids.Group; import xyz.marsavic.gfxlab.graphics3d.solids.HalfSpace; import java.util.Collections; public class SceneTest1 extends Scene.Base{ public SceneTest1() { solid = Group.of( Ball.cr(Vec3.xyz(0, 0, 0), 1, uv -> Material.matte(Color.hsb(uv.x() * 6, 0.8, uv.y())) ), HalfSpace.pn(Vec3.xyz(0, -1, 0), Vec3.xyz(0, 1, 0), uv -> Material.matte(Color.hsb(uv.x(), 0.8, 0.8)) ) ); Collections.addAll(lights, Light.pc(Vec3.xyz(-1, 1, -1), Color.hsb(0.0, 1.0, 0.6)), Light.pc(Vec3.xyz( 2, 0, 0), Color.gray(0.6)), Light.pc(Vec3.xyz( 0, 0, -2), Color.gray(0.1)) ); } } */