GfxLab-2022-2023/src/xyz/marsavic/gfxlab/graphics3d/scene/SpectrumTest.java
2023-09-26 15:46:33 +02:00

65 lines
2.9 KiB
Java

package xyz.marsavic.gfxlab.graphics3d.scene;
import javafx.util.Pair;
import xyz.marsavic.gfxlab.Spectrum;
import xyz.marsavic.gfxlab.SplineSpectrum;
import xyz.marsavic.gfxlab.Vec3;
import xyz.marsavic.gfxlab.graphics3d.Light;
import xyz.marsavic.gfxlab.graphics3d.Material;
import xyz.marsavic.gfxlab.graphics3d.Scene;
import xyz.marsavic.gfxlab.graphics3d.Solid;
import xyz.marsavic.gfxlab.graphics3d.solids.Ball;
import xyz.marsavic.gfxlab.graphics3d.solids.Group;
import xyz.marsavic.gfxlab.graphics3d.solids.HalfSpace;
import xyz.marsavic.gfxlab.graphics3d.textures.Grid;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
public class SpectrumTest extends Scene.Base {
public SpectrumTest() {
var materialUVWalls = Grid.standard(Spectrum.WHITE);
var materialUVWallsL = Grid.standard(new SplineSpectrum(new Pair[]{
new Pair<Double, Double>(450.0, 0.2),
new Pair<Double, Double>(550.0, 0.35),
new Pair<Double, Double>(650.0, 0.8),
}));
var materialUVWallsR = Grid.standard(new SplineSpectrum(new Pair[]{
new Pair<Double, Double>(450.0, 0.3),
new Pair<Double, Double>(550.0, 0.75),
new Pair<Double, Double>(650.0, 0.3),
}));
Collection<Solid> solids = new ArrayList<>();
Collections.addAll(solids,
HalfSpace.pn(Vec3.xyz(-1, 0, 0), Vec3.xyz( 1, 0, 0), materialUVWallsL),
HalfSpace.pn(Vec3.xyz( 1, 0, 0), Vec3.xyz(-1, 0, 0), materialUVWallsR),
HalfSpace.pn(Vec3.xyz( 0, -1, 0), Vec3.xyz( 0, 1, 0), materialUVWalls),
HalfSpace.pn(Vec3.xyz( 0, 1, 0), Vec3.xyz( 0, -1, 0), materialUVWalls),
HalfSpace.pn(Vec3.xyz( 0, 0, 1), Vec3.xyz( 0, 0, -1), materialUVWalls),
Ball.cr(Vec3.xyz(-0.3, 0.3, 0.0), 0.4, uv -> Material.GLASS.refractive(new SplineSpectrum(
new Pair[]{
new Pair<Double, Double>(450.0, 0.8),
new Pair<Double, Double>(550.0, 0.35),
new Pair<Double, Double>(650.0, 0.2),
}
))),
Ball.cr(Vec3.xyz( 0.4, -0.4, 0.0), 0.4, uv -> Material.GLASS),
Ball.cr(Vec3.xyz(-0.3, -0.4, -0.6), 0.4, uv -> Material.GLASS.refractiveIndex(w -> 2.5)),
Ball.cr(Vec3.xyz( 0.4, 0.3, 0.6), 0.4, uv -> Material.GLASS.refractiveIndex(w -> 0.6))
);
Collections.addAll(lights,
Light.pc(Vec3.xyz(-0.7, 0.7, -0.7), Spectrum.WHITE),
Light.pc(Vec3.xyz(-0.7, 0.7, 0.7), Spectrum.WHITE),
Light.pc(Vec3.xyz( 0.7, 0.7, -0.7), Spectrum.WHITE),
Light.pc(Vec3.xyz( 0.7, 0.7, 0.7), Spectrum.WHITE)
);
solid = Group.of(solids);
}
}