💬 comments(hypr): explanation for new steam rules

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Sergio Laín 2023-12-07 14:19:57 +01:00
parent a65015376f
commit 73ea8db71c
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@ -24,12 +24,13 @@ windowrule = float, xfce-polkit|wleave|title:Open File|title:Open Folder|title:b
windowrulev2 = workspace 9, class:^(.*virt-manager.*)$|(.*PikaBackup.*)$ windowrulev2 = workspace 9, class:^(.*virt-manager.*)$|(.*PikaBackup.*)$
windowrulev2 = workspace 19, class:^(.*GParted.*)$|(.*clamtk.*)$|(.*gnome.Logs.*)$ windowrulev2 = workspace 19, class:^(.*GParted.*)$|(.*clamtk.*)$|(.*gnome.Logs.*)$
# Games # Gaming
windowrulev2 = workspace 8, class:^(.*steam_app.*)$ windowrulev2 = workspace 8, class:^(.*steam_app.*)$
windowrulev2 = stayfocused, title:^()$,class:^(steam)$
windowrulev2 = minsize 1 1, title:^()$,class:^(steam)$
windowrulev2 = immediate, class:^(.*steam_app.*)$ windowrulev2 = immediate, class:^(.*steam_app.*)$
windowrulev2 = workspace 18, class:^(steam)$|(.*atlauncher.*)$|(.*heroic.*)$ windowrulev2 = workspace 18, class:^(steam)$|(.*atlauncher.*)$|(.*heroic.*)$
windowrulev2 = stayfocused, title:^()$,class:^(steam)$ # This fixes steam layers dissapearing
windowrulev2 = minsize 1 1, title:^()$,class:^(steam)$
windowrulev2 = workspace 8, class:^(.*Ryujinx.*)$|(.*cemu.*)$|(.*dolphin.*)$|(.*RetroArch.*)$|(.*xemu.*)$|(.*duckstation.*)$|(.*rpcs3.*)$ windowrulev2 = workspace 8, class:^(.*Ryujinx.*)$|(.*cemu.*)$|(.*dolphin.*)$|(.*RetroArch.*)$|(.*xemu.*)$|(.*duckstation.*)$|(.*rpcs3.*)$
# Media # Media