diff --git a/.config/MangoHud/.github/README.md b/.config/MangoHud/.github/README.md deleted file mode 100644 index affa9d51..00000000 --- a/.config/MangoHud/.github/README.md +++ /dev/null @@ -1,3 +0,0 @@ -
diff --git a/.config/MangoHud/.github/title.png b/.config/MangoHud/.github/title.png deleted file mode 100644 index 92a7ef8b..00000000 Binary files a/.config/MangoHud/.github/title.png and /dev/null differ diff --git a/.config/MangoHud/MangoHud.conf b/.config/MangoHud/MangoHud.conf deleted file mode 100644 index 4d8908c2..00000000 --- a/.config/MangoHud/MangoHud.conf +++ /dev/null @@ -1,358 +0,0 @@ -### MangoHud configuration file -### Uncomment any options you wish to enable. Default options are left uncommented -### Use some_parameter=0 to disable a parameter (only works with on/off parameters) -### Everything below can be used / overridden with the environment variable MANGOHUD_CONFIG instead - -################ INFORMATIONAL ################# -## prints possible options on stdout -# help - -################ PERFORMANCE ################# - -### Limit the application FPS. Comma-separated list of one or more FPS values (e.g. 0,30,60). 0 means unlimited (unless VSynced) -# fps_limit=0 - -### early = wait before present, late = wait after present -# fps_limit_method= - -### VSync [0-3] 0 = adaptive; 1 = off; 2 = mailbox; 3 = on -# vsync=-1 - -### OpenGL VSync [0-N] 0 = off; >=1 = wait for N v-blanks, N > 1 acts as a FPS limiter (FPS = display refresh rate / N) -# gl_vsync=-2 - -### Mip-map LoD bias. Negative values will increase texture sharpness (and aliasing) -## Positive values will increase texture blurriness (-16 to 16) -# picmip=-17 - -### Anisotropic filtering level. Improves sharpness of textures viewed at an angle (0 to 16) -# af=-1 - -### Force bicubic filtering -# bicubic - -### Force trilinear filtering -# trilinear - -### Disable linear texture filtering. Makes textures look blocky -# retro - -################### VISUAL ################### - -### Legacy layout -# legacy_layout=0 - -### pre defined presets -# -1 = default -# 0 = no display -# 1 = fps only -# 2 = horizontal view -# 3 = extended -# 4 = high detailed information -# preset=-1 - -### Enable most of the toggleable parameters (currently excludes `histogram`) -# full - -### Show FPS only. ***Not meant to be used with other display params*** -# fps_only - -### Display custom centered text, useful for a header -# custom_text_center= - -### Display the current system time -# time -## removes the time label -# time_no_label - -### Time formatting examples -## %H:%M -## [ %T %F ] -## %X # locally formatted time, because of limited glyph range, missing characters may show as '?' (e.g. Japanese) -# time_format="%T" - -### Display MangoHud version -# version - -### Display the current GPU information -## Note: gpu_mem_clock and gpu_mem_temp also need "vram" to be enabled -gpu_stats -gpu_temp -# gpu_junction_temp -# gpu_core_clock -# gpu_mem_temp -# gpu_mem_clock -# gpu_power -# gpu_text= -# gpu_load_change -# gpu_load_value=60,90 -# gpu_load_color=39F900,FDFD09,B22222 -## GPU fan in rpm on AMD, FAN in percent on NVIDIA -# gpu_fan -## gpu_voltage only works on AMD GPUs -# gpu_voltage - -### Display the current CPU information -cpu_stats -cpu_temp -# cpu_power -# cpu_text= -# cpu_mhz -# cpu_load_change -# cpu_load_value=60,90 -# cpu_load_color=39F900,FDFD09,B22222 - -### Display the current CPU load & frequency for each core -# core_load -# core_load_change - -### Display IO read and write for the app (not system) -# io_read -# io_write - -### Display system vram / ram / swap space usage -# vram -# ram -# swap - -### Display per process memory usage -## Show resident memory and other types, if enabled -# procmem -# procmem_shared -# procmem_virt - -### Display battery information -# battery -# battery_icon -# device_battery=gamepad,mouse -# device_battery_icon -# battery_watt -# battery_time - -### Display FPS and frametime -fps -# fps_sampling_period=500 -# fps_color_change -# fps_value=30,60 -# fps_color=B22222,FDFD09,39F900 -frametime -# frame_count -## fps_metrics takes a list of decimal values or the value avg -# fps_metrics=avg,0.01 - -### Display GPU throttling status based on Power, current, temp or "other" -## Only shows if throttling is currently happening -throttling_status -## Same as throttling_status but displays throttling on the frametime graph -#throttling_status_graph - -### Display miscellaneous information -# engine_version -# engine_short_names -# gpu_name -# vulkan_driver -# wine -# exec_name -# winesync - -### Display loaded MangoHud architecture -# arch - -### Display the frametime line graph -frame_timing -# histogram - -### Display GameMode / vkBasalt running status -# gamemode -# vkbasalt - -### Gamescope related options -## Display the status of FSR (only works in gamescope) -# fsr -## Hides the sharpness info for the `fsr` option (only available in gamescope) -# hide_fsr_sharpness -## Shows the graph of gamescope app frametimes and latency (only on gamescope obviously) -# debug -## Display the status of HDR (only works in gamescope) -# hdr -## Display the current refresh rate (only works in gamescope) -# refresh_rate - - -### graphs displays one or more graphs that you chose -## seperated by ",", available graphs are -## gpu_load,cpu_load,gpu_core_clock,gpu_mem_clock,vram,ram,cpu_temp,gpu_temp -# graphs= - -### mangoapp related options -## Enables mangoapp to be displayed above the Steam UI -# mangoapp_steam - -### Steam Deck options -## Shows the Steam Deck fan rpm -# fan - -### Display current FPS limit -# show_fps_limit - -### Display the current resolution -# resolution - -### Display custom text -# custom_text= -### Display output of Bash command in next column -# exec= - -### Display media player metadata -# media_player -## for example spotify -# media_player_name= -## Format metadata, lines are delimited by ; (wip) -## example: {title};{artist};{album} -## example: Track:;{title};By:;{artist};From:;{album} -# media_player_format=title,artist,album - -### Network interface throughput -# network -## Network can take arguments but it's not required. -## without arguments it shows all interfaces -## arguments set which interfaces will be displayed -# network=eth0,wlo1 - - -### Change the hud font size -font_size=22 -# font_scale=1.0 -# font_size_text=24 -# font_scale_media_player=0.55 -# no_small_font - -### Change default font (set location to TTF/OTF file) -## Set font for the whole hud -font_file=/usr/share/fonts/TTF/JetBrainsMonoNerdFont-Regular.ttf - -## Set font only for text like media player metadata -# font_file_text= - -## Set font glyph ranges. Defaults to Latin-only. Don't forget to set font_file/font_file_text to font that supports these -## Probably don't enable all at once because of memory usage and hardware limits concerns -## If you experience crashes or text is just squares, reduce glyph range or reduce font size -# font_glyph_ranges=korean,chinese,chinese_simplified,japanese,cyrillic,thai,vietnamese,latin_ext_a,latin_ext_b - -### Outline text -text_outline -# text_outline_color = 000000 -# text_outline_thickness = 1.5 - -### Change the hud position -position=top-right - -### Change the corner roundness -round_corners=10 - -### Remove margins around MangoHud -# hud_no_margin - -### Display compact version of MangoHud -# hud_compact - -### Display MangoHud in a horizontal position -# horizontal -# horizontal_stretch - -### Disable / hide the hud by default -no_display - -### Hud position offset -# offset_x=0 -# offset_y=0 - -### Hud dimensions -# width=0 -# height=140 -# table_columns=3 -# cellpadding_y=-0.085 - -### Hud transparency / alpha -# background_alpha=0.5 -# alpha=1.0 - -### FCAT overlay -### This enables an FCAT overlay to perform frametime analysis on the final image stream. -### Enable the overlay -# fcat -### Set the width of the FCAT overlay. -### 24 is a performance optimization on AMD GPUs that should not have adverse effects on nVidia GPUs. -### A minimum of 20 pixels is recommended by nVidia. -# fcat_overlay_width=24 -### Set the screen edge, this can be useful for special displays that don't update from top edge to bottom. This goes from 0 (left side) to 3 (top edge), counter-clockwise. -# fcat_screen_edge=0 - -### Color customization -text_color=cad3f5 -gpu_color=a6da95 -cpu_color=8aadf4 -# vram_color=AD64C1 -# ram_color=C26693 -engine_color=ed8796 -# io_color=A491D3 -frametime_color=eed49f -background_color=181926 -# media_player_color=FFFFFF -# wine_color=EB5B5B -# battery_color=FF9078 - -### Specify GPU with PCI bus ID for AMDGPU and NVML stats -### Set to 'domain:bus:slot.function' -# pci_dev=0:0a:0.0 - -### Blacklist -# blacklist= - -### Control over socket -### Enable and set socket name, '%p' is replaced with process id -## example: mangohud -## example: mangohud-%p -# control = -1 - -################ WORKAROUNDS ################# -### Options starting with "gl_*" are for OpenGL -### Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable -# gl_size_query=viewport - -### (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III -# gl_bind_framebuffer=0 - -### Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx -# gl_dont_flip=1 - -################ INTERACTION ################# - -### Change toggle keybinds for the hud & logging -toggle_hud=Shift_L+F12 -# toggle_hud_position=Shift_R+F11 -# toggle_fps_limit=Shift_L+F1 -# toggle_logging=Shift_L+F2 -# reload_cfg=Shift_L+F4 -# upload_log=Shift_L+F3 - -#################### LOG ##################### -### Automatically start the log after X seconds -# autostart_log= -### Set amount of time in seconds that the logging will run for -# log_duration= -### Change the default log interval, 0 is default -# log_interval=0 -### Set location of the output files (required for logging) -# output_folder=/home/