function Manager:render(area) local chunks = ui.Layout() :direction(ui.Direction.HORIZONTAL) :constraints({ ui.Constraint.Ratio(MANAGER.layout.parent, MANAGER.layout.all), ui.Constraint.Ratio(MANAGER.layout.current, MANAGER.layout.all), ui.Constraint.Ratio(MANAGER.layout.preview, MANAGER.layout.all), }) :split(area) local bar = function(c, x, y) return ui.Bar(ui.Rect({ x = math.max(0, x), y = math.max(0, y), w = 1, h = 1 }), ui.Position.TOP):symbol(c) end return utils.flat({ ui.Border(area, ui.Position.ALL):type(ui.Border.ROUNDED), ui.Bar(chunks[1], ui.Position.RIGHT), ui.Bar(chunks[3], ui.Position.LEFT), bar("┬", chunks[1].right - 1, chunks[1].y), bar("┴", chunks[1].right - 1, chunks[1].bottom - 1), bar("┬", chunks[2].right, chunks[2].y), bar("┴", chunks[2].right, chunks[1].bottom - 1), -- Parent Folder:render(chunks[1]:padding(ui.Padding.xy(1)), { kind = Folder.PARENT }), -- Current Folder:render(chunks[2]:padding(ui.Padding.y(1)), { kind = Folder.CURRENT }), -- Preview ui.Base(chunks[3]:padding(ui.Padding.xy(1)), ui.Base.PREVIEW), }) end