## Base Rules $center-float-large = class:^(center-float-large)$|^(.*Geeqie.*)$|^(.*geeqie.*)$|^(.*celluloid.*)$ windowrulev2 = float, $center-float-large windowrulev2 = size 70% 70%, $center-float-large windowrulev2 = center 1, $center-float-large $center-float = class:^(center-float)$|^(.*file-roller.*)$ windowrulev2 = float, $center-float windowrulev2 = size 50% 50%, $center-float windowrulev2 = center 1, $center-float $center-float-mini = class:^(center-float-mini)$|^(.*galculator.*)$|^(.*ytdlp-gui.*)$ windowrulev2 = float, $center-float-mini windowrulev2 = size 30% 40%, $center-float-mini windowrulev2 = center 1, $center-float-mini ## Float Rules windowrule = float, xfce-polkit|wleave|title:Open File|title:Open Folder|title:branchdialog|nwg-look|nm-connection-editor ## Workspace Rules # System windowrulev2 = workspace 9, class:^(.*virt-manager.*)$|(.*PikaBackup.*)$ windowrulev2 = workspace 19, class:^(.*GParted.*)$|(.*clamtk.*)$|(.*gnome.Logs.*)$ # Gaming windowrulev2 = workspace 8, class:^(.*steam_app.*)$ windowrulev2 = workspace 18, class:^(steam)$|(.*atlauncher.*)$|(.*heroic.*)$ windowrulev2 = stayfocused, title:^()$,class:^(steam)$ # This fixes steam layers dissapearing windowrulev2 = minsize 1 1, title:^()$,class:^(steam)$ windowrulev2 = workspace 8, class:^(.*Ryujinx.*)$|(.*cemu.*)$|(.*dolphin.*)$|(.*RetroArch.*)$|(.*xemu.*)$|(.*duckstation.*)$|(.*rpcs3.*)$ # Media windowrulev2 = workspace 7, class:^(.*kdenlive.*)$ windowrulev2 = workspace 23 silent, class:^(.*thunderbird.*)$ windowrulev2 = workspace 24 silent, class:^(.*btop.*)$ windowrulev2 = workspace 24 silent, class:^(.*nvtop.*)$ windowrulev2 = workspace 21 silent, class:^(.*Spotify.*)$ windowrulev2 = workspace 22 silent, class:^(.*discord.*)$|(.*vesktop.*)$ windowrulev2 = workspace 17, class:^(.*obsproject.*)$ windowrulev2 = workspace 16, class:^(.*easyeffects.*)$|^(.*qpwgraph.*)$ windowrulev2 = workspace 6, class:^(.*vital.*)$|(.*fl64.*)$ windowrulev2 = workspace 5, class:^(.*pinta.*)$|(.*krita.*)$|(.*blender.*)$|(.*Upscayl.*)$ # Productivity/Dev windowrulev2 = workspace 10 silent, class:^(.*obsidian.*)$ windowrulev2 = workspace 2, class:^(.*Code.*)$|(.*codium.*)$|(.*VSCodium.*) ## Scratchpads $scratchpad = class:^(scratchpad)$ windowrulev2 = float, $scratchpad windowrulev2 = center 1, $scratchpad windowrulev2 = size 70% 70%, $scratchpad windowrulev2 = workspace special:scratchpad silent, $scratchpad $sideScratchpad = class:^(.*pavucontrol.*)$|(.*blueman-manager.*)$ #|^(.*localsend.*)$ windowrulev2 = workspace special:scratchpad silent, $sideScratchpad windowrulev2 = size 30% 90%, $sideScratchpad windowrulev2 = float, $sideScratchpad windowrulev2 = center 1, $sideScratchpad ## Specific App Rules $videobridge = class:^(.*xwaylandvideobridge.*)$ windowrulev2 = opacity 0.0 override 0.0 override, $videobridge windowrulev2 = noanim, $videobridge windowrulev2 = nofocus, $videobridge windowrulev2 = noinitialfocus, $videobridge $zathura = class:^(.*zathura.*)$ windowrulev2 = float, $zathura windowrulev2 = size 35% 90%, $zathura windowrulev2 = center 1, $zathura $scrcpy = class:^(.*scrcpy.*)$ windowrulev2 = center 1, $scrcpy windowrulev2 = float, $scrcpy windowrulev2 = noinitialfocus, class:(.*Spotify.*) windowrulev2 = idleinhibit always, class:^(.*steam_app.*)$ windowrulev2 = idleinhibit fullscreen, class:^(.*celluloid.*)$ windowrulev2 = idleinhibit fullscreen, class:^(.*LibreWolf.*)$ windowrulev2 = immediate, class:^(.*steam_app.*)$